Workshop Generator
Objective:
Workshop Generator for Local Carpentry Business to Promote their Handcrafted Pieces in Advertisements. (Future UE5 Project)
1. Explore procedural building workflow
2. Explore Labs Toolset
3. Create reusable .hda
Design:
K.I.S.S. The network tree is very large so I made sure node trees weren't waiting for data or recooking. There are a couple junctures where low poly booleans were necessary. The use of labs boolean curve kept the setup robust as each house cooks in under half a second.
Execution:
Take aways:
Orient along curve node was my best friend until I ran into winding order issues, this caused a problem with corner points and instancing to them the geo was sunk in the wall. I eventually conquered with this VEX, it determines if points are complementary or supplementary and then deletes the supplementary. When I attempted to use other methods to delete in-line points I ran into issues and kept shaving sheep.
Future Todos: Roof upgrades, chimney, furniture/furnishings, blinds, mutliple stories, tools
Selected Works
Procedural ForcefieldPop & Ripple Solver - FX Setup
Wet Sand ManVellum Grains - FX Setup
PrimUVVEX - FX Setup
Workshop GeneratorProcedural Building Tool
Building GeneratorProcedural Building Tool